Addoners Labs

Build what players
actually use.

Hackathons at Addoners are product launches in disguise. Real tools, real performance targets, and a path from prototype to production.

Story

From idea
to release

We run hackathons like internal product reviews: fast cycles, harsh performance bars, and public launches.

01

Problem

Minecraft players need tools that ship, scale, and run on real hardware.

02

Build

Teams prototype shaders, mods, and infra in focused sprint windows.

03

Ship

Winners integrate into the Addoners catalog with ongoing support.

Architecture

Engineered
for scale

Submissions are evaluated on structure, not slide decks.

Layer 1

Client / Shader

Layer 2

Core runtime

Layer 3

Distribution

Performance-first

Every submission is judged on FPS impact, stability, and real-world playability.

Modular architecture

Clean separation between rendering, gameplay hooks, and distribution pipelines.

Infra-ready

Hosting and automation tracks for teams building platform-scale tools.

Open engineering

Documented repos, reproducible builds, and clear changelogs required.

Stack

Tools we
build with

Next.jsFabricCloudflareNode.jsFramer MotionTailwind CSS

Ready to ship something real?

Get announcements, team formation, and judging criteria in the Addoners Discord.